
Following suit, DRIVE delivers an elegant, simple, fast interface that’s intuitive and easy to learn. It enables car designers, decision makers and marketers to have the highest quality design visualization with the greatest efficiency earlier in the process all the way to final results, which translates to dramatic savings. Silver has a black diffusion and bright white reflection.īunkspeed DRIVE™ is the ultimate collection of Bunkspeed's technology. Gold has a black diffusion and a bright yellow reflection. Copper has a black diffusion and strong reflection of red color. Metals (steel, iron, gold, copper, brass, silver, etc) are materials without diffuse scattering (diffusion is always black), but clearly marked with a colored reflection. And due to the reflection we can see glares on the surface. Due to the diffuse scattering, we can see that the red plastic is red. Insulators are materials that have a pronounced diffuse scattering and weakly expressed specular (plastic, fabric, wood, concrete, paint and so on). Albedo, energy conservation, fresnel effect, and complex structure of relief also gives its influence into visual appearance of the surface. Metals and non-metals (insulators) reflect and scatter light differently. Physically based rendering (PBR) is rendering of objects with some of material's properties being taken into account. Physically Based Rendering & Smart Materials Introduced!
BUNKSPEED SHOT TORRENT SERIES
This is the first volume of a series of videos about Krakatoa, Magama and other amazing effects tools by Thinkbox Software.
BUNKSPEED SHOT TORRENT HOW TO
Additionally, we will explain how to prepare and plan your effects from the beginning, and we will also talk about other subjects that are necessary for similar visual effects such as character tracking, accessories, and props which will help us while we're directing the effect behavior during the animation. This is a project-based course, which means we will use a real VFX shot to see each step of the process and effectively demonstrate how to work with a multi-million particle effect that you can create by yourself at home. If we want to create suitable elements and pass certain attributes between each other for better control over the whole scene, we sometimes have to know more about the whole VFX process in order to plan the correct method of getting difficult shots done creatively in the shortest possible duration of time. In order for an artist to truly control the effect behavior and achieve the final look he is seeking, more than one tool should be considered during the process. We'll be showcasing several techniques that can be used to apply certain artistic effects to several million particles using a variety of 3D tools. It includes video tutorials, models, textures, concept art, and orthographic drawings that students can follow or use as guides to create their own vehicles with their own concepts.ĬmiVFX is proud to present this very special, brand new video masterclass where we'll be working with Krakatoa and Fume to create high-end VFX shots. "Vehicle for Games" also provides a taste of what it"s like to be an asset modeler working in production. Students go through the process of modeling and texturing a vehicle for a video game, learning industry techniques. The lessons examine storytelling and how important it is to identify and remain aware of the world in which the vehicle asset will be placed. The first lesson explores concepts based on a narrative, guiding students through the progression of an idea that starts with a simple poem and moves into a story-rich world with many visual possibilities. Intended for intermediate to advanced students, "Vehicle for Games" takes a unique approach to teaching 3D techniques by providing an art director"s point of view for various steps of game development.


You will learn how to create this stunning science space exploration vehicle in Maya and Mudbox using current and practical methods to achieve these results.
